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Buildings
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Edibles Unit
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These act like greenhouses which providing food for people of the Colony.
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Communications Array
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Allows Communication and administration of the colony from outside the system it's in - having a communication array allows you to
be notified that an attack is under way if you're out of the system (and will also alert your faction that an attack is happening).
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Landing Pad
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Allows Larger ships to land on the surface, it also allows other players to join other ships (in the same way they do at spacestations).
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Habitation Unit
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Housing for the colony's workers.
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Manufacturing Facility
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Allows manufacture of items from blueprints with processed resources. From here your colony can begin to manufacture other buildings and
even Ship parts and whole ships.
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Mining Facility
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Mines raw resources from the location they're placed at - you'll need a scan of the area with the resource you want to mine in order to be
able to extract it.
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Processing Plant
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Processes raw resources into usable materials for construction.
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Power Plant
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Provides power for your colony, the more buildings you have the more power you will need.
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Refinery
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Allows Resources to be refined into higher grade materials. Higher grade materials fetch higher prices on the market and are needed
to construct many of the buildings.
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Research Station
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Allows research for new blueprints and modifications of existing blue print. In this way you could improve that shield strength, or reduce
the size of the jump engine so you can fit more items in your ship.. amongst other things.
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Shield Generator
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The last line of defence for your colony against enemy ships. Build this for added protection from unwanted visitors.
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Storage Facility
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Allows storage of a large amount of resources and manufactured goods.
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Water Purification Plant
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Harvests water, a needed substance for your workers to survive.
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